Showing posts with label Bud Selig. Show all posts
Showing posts with label Bud Selig. Show all posts

Wednesday, July 16, 2008

Over-Active Game Design


Photo by Bari D
It's not surprising that everybody wants to be a game designer. What's bad is that everyone thinks they can be a good game designer.

Probably the most telling aspect of bad game design is "over-active" game design: the desire to "improve" games by adding complexity.

The media response to tonight's All Star Game is a perfect example of over-active game design. Some suggestions I've heard on T.V. and radio: