We're changing the name, sort of.In early 1998, we launched a game called Baseball Mogul 99 (instead of the more accurate "Baseball Mogul 98"). This numbering scheme was chosen by our publisher, and matched other sports games, but it has since led to confusion because "Baseball Mogul 2015" includes rosters for 2014, with player stats through 2013.
So, the next version, including stats through the 2014 season, will not be called Baseball Mogul 2016. It will be called Baseball Mogul Diamond. The logic behind the name "diamond" is that we have four notable areas of new features:
(1B) Free Agent CompensationBaseball Mogul Diamond includes up-to-date rules and regulations for free agent compensation, matching those set out by the most recent collective bargaining agreement (CBA).
Free Agent Compensation
When teams lose players to free agency (after giving that player a "qualifying offer") they are entitled to additional picks in next amateur draft as compensation.
Many of you don't want these roster rules to slow down game play or make it more complicated. So, we have added a new "Roster Rules" dialog that lets you customize this feature.
(2B) Improved Aging ModelThis includes many small changes, but the most visible is the fact that players now move "down the defensive spectrum" as they age. Bill James first defined the defensive spectrum in the 1980s, creating a list of positions from the least difficult (on the left) to the most difficult (on the right):
The best offensive players are usually found closer to the left side of the spectrum. (Note that before about 1930, 3B was actually between CF and SS).
As players age, they tend to move from the more difficult defensive positions (on the right) to the least difficult (on the left). For example:
- Rod Carew played 2B until age 29, then moved to 1B.
- Craig Biggio was drafted as a catcher, but moved to 2B at age 24 and moved the outfield at age 36.
- David Ortiz started his career at 1B, then slowly shifted from being a DH in about 15% of his games to starting at DH 97% of the time.
(3B) New General Manager AI (Artificial Intelligence)
So ... the new roster rules described above required that we create much more comprehensive GM AI, and has also allowed us to fix existing problems. As many of you have noted, the addition of the roster rules solved some of the problems for us. For example, free agent compensation tends to help small market teams stay competitive with the big boys.
(Home) Improved User ExperienceOkay. There are many smaller improvements, so I just lumped them into "improved user experience".
We've improved end-of-season contract negotiations by making it easy to skip a player and come back to him later. We also show you how much payroll you have in expiring contracts, to make it easier to stay within your budget.
You can now view player projections (not to be confused with "predicted stats") on the Leaders Page and in the Sortable Stats Dialog.
Pitcher usage has been adjusted (yet again) to not only match recent trends by managers, but to ensure accuracy in all historical eras. We have also added more adjustable parameters, in case you want to tweak the simulation results to your liking.
And of course we are continuing to respond to your bug reports and suggestions in our forums.