Leading up to that launch, here's a quick look at the updated Scouting Report in the game:
Depending on when you last played Football Mogul, you'll notice some new stats:
Tgt: "Targets" (the number of times this player was targeted with a pass).
YAC: "Yards After Catch" (average yards gained after catch per reception)
1st: "Receiving First Downs"
For the first time, we are now using this data to fine tune our ratings. For example, the ratio of Targets to Receptions affects each receiver's "Hands" rating, and Yards After Catch tells us something about a player's "Power" (the ability to push through defenders and break tackles). Ridley might be a rising star as a power running back, but his mediocre Hands rating reflects the fact that he hasn't proved himself as a receiver and still has problems coughing up the football.
And, of course, we track these new stats during each simulated game, so that you can see how many times each player is being thrown to, how good they are at getting the first down, etc.
This is the Scouting Report for Cam Newton:
Not much has changed for QBs, except that we now show Rushing Touchdowns, and we've added some shading to the Scouting Report to make the stat columns easier to read. (You might also notice that we now have more than 1,100 player photos).
Unlike previous years, we've also spent weeks hand-editing ratings for more than 1,000 players. That's the starting offense and defense for every team, plus another 300 backups and special teams guys. And we put the same effort into creating accurate rosters, including every single player in the 2013 draft and complete pre-season rosters for every team.
For fans of historical seasons (from 1970 to 2012), we found and fixed thousands of errors in our historical data. So you can now play the 1985 Bears or the 1998 Broncos knowing that you have the deepest and most accurate stats available.
Thanks for reading!