We just simulated Super Bowl XLVIII using Football Mogul 2014. We just played the game once, (instead of simulating the entire season 100 times, like we did back in September).
The result?
Seahawks win 23-13!
Highlights:
1. Marshawn Lynch is the Player Of The Game, rushing for 135 yards in 26 attempts (5.2 yards per rush), and scoring both Seattle touchdowns.
2. The Seattle defense holds Knowshon Moreno to 31 yards in 10 rushing attempts.
3. Peyton Manning struggles against the Seattle secondary, putting up mediocre numbers. He has 24 completions in 39 attempt for 270 yards, 1 touchdown and 1 interception.
4. In the middle of the first quarter, Seattle's punt team pins the Broncos inside their own 10 and the Seahawk defense forces a 3-and-out.
5. Starting their next drive at their own 47, Russell Wilson completes two passes to Golden Tate and rushes for 5 yards. This isn't enough for a touchdown, but it gets Hauschka within field goal range to put the Seahawks up 3-0.
6. Richard Sherman picks off Peyton Manning in the 2nd quarter (on a pass attempt to Demaryius Thomas).
7. The Seahawks capitalize on the interception, as Lynch goes "beast mode" with a 48-yard touchdown run (Seahawks lead 10-0).
8. After forcing the Broncos to punt in the next possession, Seattle marches down the field and goes up 17-0 with a 2-yard pass from Wilson to Lynch.
9. Denver finally gets on the scoreboard (via a Matt Prater field goal) with 5 seconds left in the first half.
10. Percy Harvin starts the 3rd quarter with a 68-yard kickoff return! The Broncos defense holds, but Hauschka kicks another field goal to put the Seahawks up 20-3.
11. Peyton responds by marching his team down the field, capped off by a 7-yard TD pass to Demaryius Thomas. Broncos pull within two scores. (Seahawks lead 20-10).
12. In their next possession, Seattle holds the ball for more than 7 minutes as Marshawn Lynch racks up more rushing yards. Hauschka kicks the field goal to put the Seahawks up 23-13.
13. Peyton's last chance comes with 1:53 left in the 4th quarter. He has brought his team down to Seattle's 3-yard line, but the Seahawks secondary stops consecutive pass plays on both 3rd down and 4th down.
14. Seattle takes over on downs and runs out the clock.
Here's the box score: http://www.sportsmogul.com/football/Super-Bowl-48-Box.htm
And the play-by-play: http://www.sportsmogul.com/football/Super-Bowl-48-Recap.htm
P.S. You can get a download copy of Football Mogul 2014 if you pledge just $5 to Masters of the Gridiron on Kickstarter.
Friday, January 31, 2014
Tuesday, September 10, 2013
Adjusting Rookie Talent Levels (Football Mogul)
Football Mogul 2014 has a new feature that lets you adjust the talent level, the talent distribution, and the improvement potential for each of the 15 position types in the game.
This is implemented by the addition of a file called DraftTalent.txt, located in the same folder with FB2K14.exe. If you have trouble finding this folder, you can choose "Open Game Folder" from the Help Menu.
DraftTalent.txt includes instructions, but I will include them again here for convenience.
The first 15 lines of DraftTalent.txt look like this:
0, 0, 0, // RUNNING_BACK
-30, 0, 50, // FULLBACK
-50, 0, 0, // TIGHT_END
-10, 0, 0, // WIDE_RECEIVER
30, 0, 0, // TACKLE
50, 0, 0, // GUARD
70, 0, 0, // CENTER
-40, 0, 0, // DEFENSIVE_END
-60, 0, 0, // DEFENSIVE_TACKLE
-30, 0, 0, // LINEBACKER
0, 0, 0, // CORNERBACK
0, 0, 0, // SAFETY
0, 0, 0, // KICKER
0, 0, 0, // PUNTER
Each line refers to a position (shown at the end of the line, after the '//'). Football Mogul actually ignores all text after '//'. The position names are only there so humans know which line refers to which position. What Football Mogul does care about is the line order. The first line will always modify QB talent, then next line is for RBs, then FBs, and so on.
For each position:
First number = base talent level
Second number = talent level variation
Third number = "potential" (i.e. the difference between "Overall" and "Peak")
The default value is 0. A positive number indicates an increase. A negative number indicates a decrease.
Example #1: Your amateur draft has 10 QBs with the following Overall/Peak talent levels:
60/70, 63/73, 65/75, 67/77, 69/79, 70/80, 71/81, 73/83, 75/85, 77/87, 80/90
Increasing the first number will increase the entire talent pool, as in this example:
65/75, 68/78, 70/80, 72/82, 74/84, 75/85, 76/86, 78/88, 80/90, 82/92, 85/95
Increasing the second number will increase the talent level variation (while the average remains the same):
55/65, 59/69, 62/72, 65/75, 68/78, 70/80, 72/82, 75/85, 78/88, 81/91, 85/95
Increasing the third number will increase the amount that each player improves after the draft:
60/75, 63/78, 65/80, 67/82, 69/84, 70/85, 71/86, 73/88, 75/90, 77/92, 80/95
For overall talent level, changing a 0 to 10 *roughly* equals a 1-point change in the "Overall" rating.
For talent level variation, changing a 0 to 10 *roughly* increases the distance between the worst and best player by 1.
Note that college players are generated for the draft at the end of each regular season (i.e. at the start of the playoffs). So, in order to see your changes to DraftTalent.txt reflected in the game, you will need to make any edits (and save the new file) before the first playoff game.
Wednesday, September 4, 2013
Pre-Season Power Rankings (by Football Mogul 2014)
Teams are listed by division; rankings are for the entire NFL (out of 32 teams).
Note that Power Rankings may differ from predicted record, because projected standings were determined by simulating the actual 2013 NFL schedule.
For example, the Patriots are projected to win more games than the Broncos, despite having a lower Power Rank, because the Patriots play in a much weaker division.
Note that Power Rankings may differ from predicted record, because projected standings were determined by simulating the actual 2013 NFL schedule.
For example, the Patriots are projected to win more games than the Broncos, despite having a lower Power Rank, because the Patriots play in a much weaker division.
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Tuesday, September 3, 2013
Football Mogul Predicts the 2013 Season
Predictions by Football Mogul 2014 for the upcoming season (100 seasons simulated):
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Monday, September 2, 2013
A Note On Tackles
"Tackles" have been an official stat since 2001, but there is still some confusion about what the term means. For example, CBS Sports and NFL.com both show Luke Kuechly with 164 Tackles in 2012. But Pro-Football-Reference only gives him 103 tackles.
This is because CBS and the NFL are adding together "Solo Tackles" and "Assisted Tackles", but Pro-Football-Reference is only counting "Solo Tackles" (with a column next to it for "Assisted Tackles").
ESPN adds more confusion. Instead of a column called "tackles", they have a column called COMB (for "combined") and one called TOTAL. This doesn't clarify anything, because "total" and "combined" are essentially synonyms, both meaning to "add up".
(This convention even confuses ESPN's own writers. Their Fantasy Projection for Kuechly mentions "200 total tackles" when it is clear that what they really mean, according to their own nomenclature, is "200 combined tackles".)
So... for Football Mogul, we are sticking to the NFL's official definition:
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| Luke Kuechly had 103 "tackles" last year. Or did he? |
ESPN adds more confusion. Instead of a column called "tackles", they have a column called COMB (for "combined") and one called TOTAL. This doesn't clarify anything, because "total" and "combined" are essentially synonyms, both meaning to "add up".
(This convention even confuses ESPN's own writers. Their Fantasy Projection for Kuechly mentions "200 total tackles" when it is clear that what they really mean, according to their own nomenclature, is "200 combined tackles".)
So... for Football Mogul, we are sticking to the NFL's official definition:
[A tackle is] recorded when a defensive player makes contact with an offensive player, forcing him to go to the ground. Tackles can be recorded as either "solo tackles" or "assisted tackles".In other words, "tackles" includes both "solo tackles" and "assisted tackles". For every tackle that occurs in the simulation, Football Mogul either awards a "solo tackle" to one defensive player, or an "assisted tackle" to each of two different players.
Monday, August 26, 2013
Football Mogul 2014 Sneak Peak
Football Mogul 2014 will be released on Wednesday, September 4th.
Leading up to that launch, here's a quick look at the updated Scouting Report in the game:
Leading up to that launch, here's a quick look at the updated Scouting Report in the game:
Sunday, July 14, 2013
Kickstarter and Feature Creep
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To make a long story short:
1) Development team goes on Kickstarter to raise $400K
2) No stretch goals were specified.
3) They raised more than $3.3 million.
4) Nine months after the "Estimated delivery" date, there is no game.
5) Uproar has ensued.
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