Showing posts with label Scouting. Show all posts
Showing posts with label Scouting. Show all posts

Sunday, February 24, 2013

Baseball Mogul 2014: Fixing The Game (Part 2 of 2)

As mentioned last week, we have been reworking the General Manager AI so that computer-controlled teams are much more intelligent when it comes to trades and roster management. This also means that the computer-controlled teams won't have to "cheat" on high difficulty levels just to provide a challenge. But the other weakness that gets abused is the player rating system.

Player Ratings


One solution to the problem of accurate player ratings is to make them less accurate. This works, but leads to some really dumb results, like your scouts telling you that Ubaldo Jiminez has a "95" Control rating.

The other option is to simply turn ratings off. Baseball Mogul lets you do this, and it's actually a good option in my opinion. After all, the game is much more realistic when you turn off the ability to see player ratings. Nobody in Major League Baseball has a crystal ball regarding player abilities. You can't just give your scouts more money and magically gain access to the "true" ability level of every player in baseball. If a GM could view the Strat-O-Matic cards for every single player in his organization, the job of talent assessment would be pretty boring.

Strat-O-Matic Cards