Showing posts with label Baseball Mogul 2014. Show all posts
Showing posts with label Baseball Mogul 2014. Show all posts

Sunday, March 24, 2013

Baseball Mogul 2014: New Feature Descriptions

Although this repeats some of the information posted earlier this month, this is the description of new features that is being included in the help files for Baseball Mogul 2014:

Major League Equivalencies

Baseball Mogul automatically analyzes each player's career (at all levels, including major league and minor league stats) and converts them to "Major League Equivalencies", projecting how each player will perform in the upcoming season. For example, a .300 batting average with the Pawtucket Red Sox might translate to a .273 batting average at the major league level. Real-life minor league stats (see below) are adjusted for level of play and park factors.

Tuesday, March 5, 2013

Baseball Mogul 2014: Minor League Park Factors

Park factors used for calculating 2013 Major League Equivalencies (MLEs) for minor league and major league players included in Baseball Mogul 2014. (.pdf version)

Five-year park factors generated using 2008-2012 minor league player data.

California League (Class A Advanced)

Team
State
Farm System
H
2B
3B
HR
BB
K
R
Bakersfield Blaze
CA
CIN
0.98
1.00
0.93
1.05
1.03
0.99
0.98
High Desert Mavericks
CA
SEA
1.05
1.03
0.85
1.23
1.03
0.94
1.13
Inland Empire 66ers
CA
LAA
0.98
0.96
1.15
0.79
0.99
1.03
0.93
Lake Elsinore Storm
CA
SD
0.96
1.01
1.13
0.84
1.02
0.97
0.95
Lancaster JetHawks
CA
HOU
1.08
1.04
0.91
1.21
1.01
0.96
1.14
Modesto Nuts
CA
COL
1.00
1.06
1.26
0.80
0.99
0.99
0.97
Rancho Cucamonga Quakes
CA
LAD
0.99
0.99
1.02
0.96
0.97
0.99
0.96
San Jose Giants
CA
SF
0.94
0.97
1.04
0.87
0.97
1.08
0.89
Stockton Ports
CA
OAK
0.98
0.95
0.71
1.22
1.02
1.04
1.00
Visalia Rawhide
CA
ARI
1.03
1.04
0.88
1.19
1.01
0.98
1.06

Friday, March 1, 2013

Baseball Mogul 2014

Baseball Mogul 2014 launches March 22nd!
It's official. Baseball Mogul 2014 will go on sale on March 25th.

As you would expect, we have made the following updates for the 2013 season:
  • The real 2013 schedule.
  • Updated stats through 2012.
  • Updated rosters.
  • New league format for 2013 (it's so weird seeing Houston in the AL West).
We also have some great new features to appeal to everyone from the pitch-by-pitch player to the stat geek to the front-office genius. These are the most noteworthy:
We've also been busy with many smaller improvements and fixing bugs (including this one, this onethis onethis one, and this one, as just a few examples).

Time to get back to work. Thanks for reading!

Thursday, February 28, 2013

Real Minor League Stats (Baseball Mogul)

For Baseball Mogul 2014, we have added over 1 million lines of minor league batting, pitching, fielding and catching data, going back to the 1880s.

Click for larger image
The above screen shot shows Jurickson Profar, the Ranger's #1 prospect. The Baseball Mogul AI thinks he should be in their starting lineup on Opening Day.

Sunday, February 24, 2013

Baseball Mogul 2014: Fixing The Game (Part 2 of 2)

As mentioned last week, we have been reworking the General Manager AI so that computer-controlled teams are much more intelligent when it comes to trades and roster management. This also means that the computer-controlled teams won't have to "cheat" on high difficulty levels just to provide a challenge. But the other weakness that gets abused is the player rating system.

Player Ratings


One solution to the problem of accurate player ratings is to make them less accurate. This works, but leads to some really dumb results, like your scouts telling you that Ubaldo Jiminez has a "95" Control rating.

The other option is to simply turn ratings off. Baseball Mogul lets you do this, and it's actually a good option in my opinion. After all, the game is much more realistic when you turn off the ability to see player ratings. Nobody in Major League Baseball has a crystal ball regarding player abilities. You can't just give your scouts more money and magically gain access to the "true" ability level of every player in baseball. If a GM could view the Strat-O-Matic cards for every single player in his organization, the job of talent assessment would be pretty boring.

Strat-O-Matic Cards

Friday, February 22, 2013

It's a Bird, It's a Plane, It's a Submarine Pitcher!



New for Baseball Mogul 2014:

When you have an underarm pitcher on your staff, he will actually throw underhand. A minor change, but very cool.

Thursday, February 21, 2013

Baseball Mogul 2014: Team Colors


(Click for larger version)
Just posting a screenshot of the new Uniform Designer for Baseball Mogul 2014 (Release Date: March 22nd, 2013).

As you can see, you can specify the color of various parts of the home and away uniform. Each of those buttons is a "color picker" that lets you choose any color in the spectrum. You can even assign pinstripe colors (or choose no pinstripes).

Each team has 4 alternate uniforms, and the option to choose which days of the week (if any) they are used. Mogul currently loads the 2013 uniforms (and any official alternate uniforms) automatically. A database of uniforms for the last 110 years will be included with the final version.

These uniforms are used for all the batter and pitcher animations, and combined with the correct skin color for the player in question.

Saturday, February 16, 2013

Baseball Mogul 2014: Fixing The Game (Part 1 of 2)


Baseball Mogul 2013 is too easy.


There, I said it.

It's possible to take control of a mediocre team during Spring Training and turn it into a playoff team before Opening Day. You go to the Trading Block and offer up some minor leaguers, until you can get a good player at every position. If you keep pestering the computer-controlled teams, you can eventually find a lopsided trade in your favor.

Saturday, February 9, 2013

Baseball Mogul 2014: New Uniforms

A very cool feature this year is new animations for the batter and pitcher. I realize that Baseball Mogul isn't about cutting-edge graphics. But it was pretty annoying that every single batter and pitcher was a white guy with bad posture and a dark blue helmet.

Old Animations
In case you were wondering, the old batter animation (and pitcher animation) was me. Filmed in my backyard, with a giant green tarp used as a green screen. There was snow on the ground.

So, this year features a new animation system, with the ability to change uniform colors and skin colors.

Examples of New Animations
The cool thing is that this feature is being added by an artist and another programmer, with very little effort on my part. So I get to keep working on the meat of the game.

Friday, February 1, 2013

The Skin Color Project

Over the years, I have heard baseball researchers ask if there was a "race database" somewhere.

For example. the National League was better than the American League throughout the 1960s and 1970s. From 1960 to 1982, the National League won 23 All-Star Games. The American League only won 2.

I would surmise that the National League dominated because they integrated more quickly, adding the best black players to their teams while a number of American League teams (most notably, the Red Sox) continued to stay all-white.

But I haven't seen data supporting that theory. That's because we have stats going back to the 1870s, but we don't have a database of racial/ethnic categorization. One reason is that every time it comes up, it becomes clear that "race" is a cultural phenomenon, not a scientific one. For example, President Obama is (at least) half-white and yet we call him the first "black" president.

So, forget "race". I'm working on a skin color database, ranking everyone from 1-9 like so: